Jun 19, 2009, 04:30 PM // 16:30
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#321
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Lion's Arch Merchant
Join Date: May 2008
Profession: W/P
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Okay I'm kinda pissed right now. I have three accounts, only really play one of them, but I use them all for ZKeys. My main account got it's points, but the other two apparently don't have any... wtf?
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Jun 19, 2009, 04:32 PM // 16:32
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#322
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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Quote:
Originally Posted by Keira Nightgale
Couldn't be bothered less about a bunch of nerds and their e-peen issues, if anyone was carrying around an eternal blade I'd be happy for them, my game experience is not affected.
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Amen to that. I'm amazed that there are still so many gamers that honestly think that any armor or weapon proves anything. All it means is that you either got lucky or you have a lot of money.
I'm amazed that anybody makes a big deal out of any kind of loot. Every time I see some kind of ultra-rare, it doesn't even impress me anymore, because I can't tell if this means they farm all day, bought it with Ebay gold, or got super lucky. The truly ironic thing is that people fight so hard for the rarest weapons in the game that after a time, less-elite weapon skins actually start becoming more interesting because not everybody and their brother is using them.
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Jun 19, 2009, 04:45 PM // 16:45
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#323
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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WAHEY my monks two sexy friends, my rit + paragon get a buff
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Jun 19, 2009, 04:46 PM // 16:46
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#324
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Well, crap. I gave up a couple months ago on Anet ever making the Rits viable in PvE anymore and 'retired' my two year old. Guess she'll have to come back afresh!
Nice to see they finally remembered Paragons and Ritualists existed.
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Jun 19, 2009, 04:58 PM // 16:58
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#325
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Frost Gate Guardian
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Quote:
Originally Posted by Apollo Smile
VERY NICE. My Ritualist is pleased.
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Unfortunately, I found PVE Rit is not as good as I expected.
First, Spirits summoned by Signet of Spirits suffer an AI glitch that makes them idle during battles. They often delay several seconds between each attacks due to targeting priority script (which prevent them from attacking the same target of any ally spirits), and usually doing nothing at all against single target when you control a massive number of offensive spirits.
Second, some useful defensive weapon spells got nerfed even after the spawning power buff. Such as Resilient Weapon, Weapon of Shadow and Weapon of Warding. The durations are reduced too much, even you max your restoration and spawning power, the final duration of those weapon spells are still shorter than they were (especially Resilient Weapon got big nerf).
Resilient Weapon
Let's say 14 Restoration and 13 Spawning Power:
Before: 19 secs * (1 + 13 * 0.02) = 23.94 secs
After: 14 secs * (1 + 13 * 0.04) = 21.28 secs
However most GvG Rit builds are hybrids, it's hard to have 13 in Spawning Power so the result may be worse.
If the goal is to make Rit primary much more useful and stop Ether Prism E/Rt spamming weapon spells, the net change of these duration of the weapon spells used by Rit should be buffed (at least unchanged) after this update. But most useful weapon spells got big hit, even Rit primary got nerfed.
Yes, some weapon spells do have longer duration than they were if used by Rit Primary now (such as Brutal Weapon). But Resilient Weapon wasn't popular used by Rit primary in GvG, it got the highest percentage reduced of all weapon spells from this update.
I personally found my most effective PVE Rit build is still Spirit Strength/Asura Scan build which doesn't need any spirit at all (maybe I am lazy).
I will test if spirits build can be more effective after they fix Signet of Spirits.
Last edited by ManMadeGod; Jun 19, 2009 at 06:53 PM // 18:53..
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Jun 19, 2009, 05:17 PM // 17:17
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#326
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Frost Gate Guardian
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Visions of Regret, yes it needs to be fixed... (they didn't triple its recharge or destroy it completely like Smiter's Boon. lol)
Weaken Knees: it should be fixed so that you need to invest more in Curses to work. But it is overnerfed imo (duration, degen and damage are all nerfed a lot even for a necro primary). Now it's a conditional Conjure Nightmare with lower energy cost and longer change. It's not worthy of an elite imo.
Ether Prism: recharge 15->20, baby step but ... fine.
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Jun 19, 2009, 05:20 PM // 17:20
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#327
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Hallelujah Anet has fixed rits and paragons!!
Seriously though thanks Anet for fixing my beloved ritualist.
And the nerf to CoP, although my mesmer might hate it, was more than necessary.
All in all, I'd say this was a well-worth-the-wait update.
Thanks Anet!
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Jun 19, 2009, 05:20 PM // 17:20
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#328
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The Greatest
Join Date: Feb 2006
Profession: W/
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Dear ANet,
<3
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Jun 19, 2009, 05:24 PM // 17:24
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#329
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Arkantos
Dear ANet,
<3
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Seconded.
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Jun 19, 2009, 05:26 PM // 17:26
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#330
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by ManMadeGod
Spirits summoned by Signet of Spirits suffer an AI glitch that makes them idle during battles.
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For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
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Jun 19, 2009, 05:30 PM // 17:30
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#331
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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This is the first rebalance ever which has truly pissed me off.
Why would anyone want to buff rit spirits? Is there ANY tactic more boring and destructive than spiritcrapping?
And was it really necessary to split 50 more skills into PvE and PvP versions? It's annoying enough as it is.
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Jun 19, 2009, 05:34 PM // 17:34
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#332
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by tmakinen
For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
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The three spirits (naturally) last 60 seconds so as long as the recharge doesn't exceed whatever it's duration might be, I don't think it'll be that big of a deal.
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Jun 19, 2009, 05:42 PM // 17:42
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#333
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Academy Page
Join Date: Mar 2006
Guild: Science with a Twist
Profession: N/
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heh, only downside is that us loyal rits or paras will now see a huge influx of these again.
oh well, small downside for such a great patch. I"m not upset about the nerfs for necros seing as how I normally pve with it, although my JQ build will miss that weaken knees...
well done anet
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Jun 19, 2009, 05:42 PM // 17:42
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#334
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Frost Gate Guardian
Join Date: Oct 2007
Profession: E/
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Quote:
Originally Posted by Nightow
The three spirits (naturally) last 60 seconds so as long as the recharge doesn't exceed whatever it's duration might be, I don't think it'll be that big of a deal.
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The problem is that the energy management provided by Boon of Creation and SoS completely outclasses any other energy management in the game short of Ether Renewal. It's funny, though. Ritualists still aren't all that useful.
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Jun 19, 2009, 05:48 PM // 17:48
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#335
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by angelsarc
The problem is that the energy management provided by Boon of Creation and SoS completely outclasses any other energy management in the game short of Ether Renewal. It's funny, though. Ritualists still aren't all that useful.
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After being second rate to necros for a long time now, is really that bad that ritualists now have an easier time with energy management? I'm sure the devs will tinker with it at some point since the rc time listed in the update is 20 seconds but in-game it's 10.
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Jun 19, 2009, 05:49 PM // 17:49
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#336
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Frost Gate Guardian
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Quote:
Originally Posted by tmakinen
For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
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Spawning Power build with SoS/Mantra of Inscriptions is pretty fun, I doubt it's the real goal Anet want.
but it is still far from broken or to be used for speed clear.
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Jun 19, 2009, 05:53 PM // 17:53
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#337
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Academy Page
Join Date: May 2009
Guild: Legendes Infernales
Profession: Rt/Mo
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Quote:
Originally Posted by ManMadeGod
First, Spirits summoned by Signet of Spirits suffer an AI glitch that makes them idle during battles. They often delay several seconds between each attacks due to targeting priority script (which prevent them from attacking the same target of any ally spirits), and usually doing nothing at all against single target when you control a massive number of offensive spirits.
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I noticed the delay too. I don't think it is much of an issue however, SoS now allows us to bring along the standard 3 spirit spam but with more support skills. And frankly, delay or not, it's just a hell of a lot of fun to cast 6, 7 or even 8 spirits in 4 seconds and watch them throw their stuff at everything in sight. It's utterly useless to do so, but super fun.
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Jun 19, 2009, 06:00 PM // 18:00
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#338
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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looks good to me . I enjoy playing my spirit spammer even though I know its not the most effective of builds but this buff looks a tad sexey
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Jun 19, 2009, 06:24 PM // 18:24
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#339
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Forge Runner
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Quote:
Originally Posted by tmakinen
For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
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+Painful Bond. There are quite some possibilities for the 3x spirit trigger, agreed.
I just tested it near the Master of Damage, even if only 1 or 2 of the three ghosts attack it wrecks stuff.
For what did they nerf Cry of Pain actually, maybe "Spirit Wood" becomes the next PvE skill exploit.
OR: Feast of Souls. 3x93 Healing for every party member. Has 10 seconds recharge, just like Signet of Souls. Who thought Protective was Kaolei was too good... keke!
http://pvx.wikia.com/wiki/Special:Pv...0M5MdNVO5DSDCA
Last edited by Longasc; Jun 19, 2009 at 06:44 PM // 18:44..
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Jun 19, 2009, 06:32 PM // 18:32
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#340
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Wilds Pathfinder
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Quote:
Originally Posted by Fanita
Okay I'm kinda pissed right now. I have three accounts, only really play one of them, but I use them all for ZKeys. My main account got it's points, but the other two apparently don't have any... wtf?
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I have 3 accounts also, not one of them got points. Just checked on XTH website, all 3 have selections picked and locked.
As to the PvE&PvP skill nerfage, they really could have kept that crap limited to PvP only. Cry of Pain nerf was called for.
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